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・ Mines of Paris
・ Mines of Spain State Recreation Area and E. B. Lyons Nature Center
・ Mines of Titan
・ Mines on the first day of the Somme
・ Mines ParisTech
・ MINES Resort City
・ Mines Royal Act 1689
・ Mines View Park
・ Mineseeker Foundation
・ Minesh Mehta
・ Mineshaft
・ Mineshaft (gay club)
・ Mineshaft (horse)
・ Mineshaft (magazine)
・ Mineshaft Handicap
Mineshi Kimura
・ Mineshope
・ Minesing Wetlands
・ Mineski-Dota
・ Minesota Mine
・ Minestone
・ Minestrone
・ Minesweeper
・ Minesweeper (disambiguation)
・ Minesweeper (film)
・ Minesweeper (video game)
・ Minesweeper Suite
・ Minesweeper War Badge
・ Minesweepers of the Royal New Zealand Navy
・ Minesweeping


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Mineshi Kimura : ウィキペディア英語版
Mineshi Kimura
is a Japanese video game designer currently employed by Kojima Productions. He has worked on every console title in Hideo Kojima's ''Metal Gear'' series and made his directorial debut with ''Metal Gear Rising: Revengeance''.
==Works==

* ''Metal Gear Solid'' (1998) - Modeler, Texture Artist
* ''Metal Gear Solid: Integral'' (1999) - Modeler, Texture Artist
* ''Metal Gear Solid: VR Missions'' (1999) - Modeler, Texture Artist
* ''Metal Gear Solid 2: Sons of Liberty'' (2001) - Mechanical Art Director
* ''Metal Gear Solid 2: Substance'' (2002) - Mechanical Art Director
* ''Metal Gear Solid: The Twin Snakes'' (2004) - Mechanical Model Supervisor
* ''Metal Gear Solid 3: Snake Eater'' (2004) - Lead Background Artist
* ''Metal Gear Solid 3: Subsistence'' (2005) - Lead Background Artist
* ''Metal Gear Solid 4: Guns of the Patriots'' (2008) - Lead Background Artist
* ''Metal Gear Rising: Revengeance'' (2013) - CG Director

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Mineshi Kimura」の詳細全文を読む



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